0.2.3 Patch Notes
Tower of Modula (BETA/DEMO) » Devlog
Version 0.2.3
- I made a change to healing in between battles. Before, there was a set of drinks you could consume on each floor to fully revive and restore your party to 100% HP. They were one-use per floor. I've changed it to this: each floor now has 3 sets of drinks. The left one restores 5 HP to the party. The center one restores 10 HP to the party. The right one restores 15 HP to the party. Each one still one-use and still revives party members. I think this will help create a balanced sense of fairness without having to resorting to reloading old saves because you're stuck.
- I've added the "kill everything" skill that I use for playtesting as an easter egg, if you want it to go through floors faster. This is intended for playtesting, debugging, and accessibility, and isn't the intended experience of the game. To find the scroll for the skill, examine the crystal in the southeastern corner of the floor 5 times in a row. This is especially helpful if you're replaying the game, as it'll let you catch up to your old save file in minutes.
- I've reduced the damage of Thrash. I had accidentally made it much stronger than I had intended, especially for an attack that costs 0 MP.
- I've slightly increased the damage of Claw and Corny Joke.
- Using the Guard command now restores 1 MP.
- Guard is now capitalized in the battle menu.
- Small changes to the opening text exposition.
Files
Tower of Modula 0.2.3.zip 111 MB
28 days ago
Get Tower of Modula (BETA/DEMO)
Tower of Modula (BETA/DEMO)
A WIP game about climbing a tower and building your party.
Status | In development |
Author | Kyle |
More posts
- 0.2.4 Patch Notes6 days ago
- 0.2.2 Patch Notes33 days ago
- baby's first "hotfix"35 days ago
- Tower of Modula 0.2.0 Patch Notes35 days ago
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