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Tower of Modula (Early Access)
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Devlog
0.3.1 Patch Notes
February 20, 2025
by
Kyle
Version 0.3.1 The game now properly remembers what decision you make on Floor 8 Stab Stab Slash now costs 1 MP I've renamed the game's folder from "test" to "TowerOfModula" I've added a few screenshot...
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0.3.0 Patch Notes
February 18, 2025
by
Kyle
Version 0.3.0 The next "major" update is here! If you want to try carrying over your save from the previous version of the game, try deleting everything in 0.3.0's "saves" folder and replacing it with...
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0.2.4 Patch Notes
January 01, 2025
by
Kyle
Version 0.2.4 Removed redundant categories from the Item menu Removed overlapping item icons from the Item menu Also a reminder, there's a known issue that the player characters and their status effec...
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0.2.3 Patch Notes
December 10, 2024
by
Kyle
Version 0.2.3 I made a change to healing in between battles. Before, there was a set of drinks you could consume on each floor to fully revive and restore your party to 100% HP. They were one-use per...
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0.2.2 Patch Notes
December 05, 2024
by
Kyle
v0.2.2 Added Warrior skill Thrash. This ensures that any character that casts Rage on themselves will have a 0 MP cost attack among their choices. Changed status effect Stun. It now lasts for "1-2 tur...
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baby's first "hotfix"
December 04, 2024
by
Kyle
Hello! Coming at you a few hours after posting the game. I just realized I accidentally kept in my "Automatically Kill Everything Instantly" spell that I use for speeding through my playtesting, hahah...
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Tower of Modula 0.2.0 Patch Notes
December 03, 2024
by
Kyle
A few folks got a chance to play this early prototype of a game before I even posted it to itch. So, this set of patch notes is for their sake. v.0.2.0 New Content Floor 4, Floor 5, and the resting ch...
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