Tower of Modula 0.2.0 Patch Notes
Tower of Modula (BETA/DEMO) » Devlog
A few folks got a chance to play this early prototype of a game before I even posted it to itch. So, this set of patch notes is for their sake.
v.0.2.0
New Content
- Floor 4, Floor 5, and the resting chambers after Floor 3 have been added
- Vampire now has an Overworld sprite
- Vampire, Wizard, and Jester now have portraits
- Added a Combat Log you can read during battle
- You can now hover your mouse over a character inflicted with a Status Effect to read a description of the Status Effect.
Fixes and Changes
- Fixed issue where accessing Skills menu in overworld would freeze the game
- Skill Scroll descriptions now describe what the Skills do
- Removed "Formation" from Main Menu
- Disabled Dashing on all maps
- Added character names to dialogue boxes
- Changed MP cost of Shove from 1 to 2.
- Changed Corny Joke's success rate from 50% to 75%.
- Removed the "Base Damage" estimates from skill descriptions, as I feel it would eventually become more misleading than helpful.
- Slightly reduced the duration of on-screen battle log messages, to slightly speed up battle
- Fixed bug where the Revive spell wasn't healing 15 HP after reviving.
- Changed text that displays when examining a monster you already defeated
- Changed text that displays when defeating the boss on F3.
- You can no longer walk over the bottles of drinks after you drink them.
- You can no longer use skills while outside of battle
- Although this stat is currently invisible from the player, I've varied the Agility stats of the playable characters and enemies to create more variety in the turn order
Known Issues
- Battle: Player characters are offset in a strange way. When they have status effects, the icons above their heads are offset, not aligning properly with the character who has the status effect.
- All of the game's audio consists of placeholder RPG Maker songs and sound effects
- Many menu categories in the main menu are empty or redundant
- Text is overlapping strangely with menu elements in the main menu
- The icon for the status effect Bleed is blue and purple, which is as the asset was created but I think it is confusing
Files
Tower of Modula 0.2.0.zip 112 MB
1 day ago
Get Tower of Modula (BETA/DEMO)
Tower of Modula (BETA/DEMO)
A WIP game about climbing a tower and building your party.
Status | In development |
Author | Kyle |
More posts
- baby's first "hotfix"22 hours ago
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